space
experience space before it exists
This film presents Beltton, a Swedish workplace solutions company, as a new dimension of workspace, where technology, nature and clarity coexist. I developed the concept and script, created the virtual studio and directed the film as a foundation for Beltton’s future visual communication.
A short YouTube pre-roll for Beltton, a Swedish workplace solutions company, presenting its white acoustic cabins through a concise studio-based product film.
An architectural film for Monocabin by Mandalaki Studio, a Milan-based design studio, developed to present the cabin within its Californian desert environment. I rebuilt the architectural model to achieve the required level of accuracy, created the visual scenes and directed the virtual cinematography in Unreal Engine, with a strong focus on the surrounding landscape.
A showreel bringing together three separate projects created for Open Veranda, a New York-based company specializing in motorized structures and pergolas. For each project, I developed a dedicated architectural environment, adapted it to the product, and directed the virtual cinematography in Unreal Engine.
A project for Open Veranda, a New York-based company specializing in motorized structures and pergolas, bringing together three spatial concepts for a single lakeside residence. The architectural and landscape environment, small architectural forms and elements of the site design were developed for each scenario, which were then combined into one film. The work was completed in Unreal Engine 5.
A conceptual glamping design developed to demonstrate the potential of an existing site for a future hospitality project. The real landscape was accurately reconstructed from geodetic data, while the only existing building and its interior were carefully recreated from available photographs. Based on this foundation, the landscape design, placement of the remaining buildings and small architectural forms, and the overall visual environment were developed. The final film was completed in Unreal Engine 5.
A project for Designtalo based on three interior concepts. I developed the virtual environment and cinematic direction, bringing the three solutions together into a single continuous visual narrative.
Teasers for KRYTEX, a manufacturer of professional automotive care products and protective coatings. The concept is built around the idea of protection as a second layer, linking coating technology to the character of the car.
Teasers for KRYTEX, a manufacturer of professional automotive care products and protective coatings. The concept is built around the idea of protection as a second layer, linking coating technology to the character of the car.
An architectural film for a construction company, featuring the exterior of its showroom, fully recreated in Unreal Engine 5 and presented in a forest setting by a lake.
fashion
Eyewear film
Vertical fashion film. Placeholder — the container keeps the true 9:16 ratio of the work.
Editorial study
Alternating rhythm, generous negative space — a spread, not a grid.
studies
about
Alex Cadrio
I graduated with a degree in Architectural Design and have spent more than twenty years working in conceptual and spatial design, architectural visualization and visual development, continuing my professional career in Finland since 2005.
Over the years, I have developed visual concepts and projects for NCC Property Development, NCC Asuminen, Bonava, EKE Group, Pekka Helin & Co, Designtalo, Finnlamelli and Ainoakoti.
Four years ago, I began working with virtual cinematography in Unreal Engine, which gradually led me into directing.
Today, I combine this experience with modern AI tools, creating visual projects from concept to final film.